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Bionicle heroes ps2 iso
Bionicle heroes ps2 iso




bionicle heroes ps2 iso

CUTSCENE "PLASMABEAM" "PLASMABEAM.CU2" "" "PLASMABEAM.ghg" CUTSCENE "BLUEBEAM_LEVEL1" "BLUEBEAM_LEVEL1.cu2" "" "BLUEBEAM_LEVEL1.ghg" In any case, have you any idea how to repair the issue?ĮDIT: Hello, what's this? Found this in the root of the DAT file. Since the 360 version was the only HD port of the game, if any system would have those enabled it would probably be 360. Maybe that testlevel has some kind of graphics feature they didn't implement in the final game because it would cause the system to overload? They seem to be disabled, because changing them does nothing. I've noticed on PC editions of Traveller's Tales games, the setting.cfg file lists some weird settings which (if their name is anything to go by) should make the game look better. It could be the same thing here there might be too many polys or effects linked to that wall that causes the game to lose it. Unfortunately, the only system which could run them without them crashing was their own development computers. Have you ever heard of the Dantooine Lag Fix? In Star Wars: Knights of the Old Republic II, a feature called "Frame Buffer Effects" were implemented to make the game look better.






Bionicle heroes ps2 iso